Subdivision: T49159: Tangents should be computed at the limit surface.

Creases do not match Blender creases currently. Quality Shitpost. Anybody can ask a question Anybody can answer The best answers are voted up and rise to the top Home ; Questions ; Tags ; Users ; Unanswered ; Adaptive subdivision missing in my 2.78.

Sign up to join this community. Log in sign up. Multi-view renders can have some inconsistencies between views. Blender Version Broken: 2.77.3 testbuild2 (glibc219_x86_64) ... Normals in wrong coordinate space when adaptive subdivision is used: rB Blender: rBa5261e06a309 Fix T49167: Normals in wrong coordinate space when adaptive subdivision is used: Event Timeline. Also some sort of pre-pass on the input texture which identifies flat areas and adjusts the subdivision level would be interesting to explore.

Anybody can ask a question Anybody can answer The best answers are voted up and rise to the top Home ; Questions ; Tags ; Users ; Unanswered ; Keep sharp edges when using subdivision surface. It's two separate features that work together: Adaptive Subdivision - Automatically subdivides objects based on the amount of screen space they take up; Micropolygon displacement - Uses the adaptive subdivision to displace the geometry at the time of rendering. This is one of the most exciting developments to come to Blender in recent years.

adaptive_subdivision_high_dicing_bridge 954×503 199 KB. Mai Lavelle (maiself) claimed this task. It only takes a minute to sign up. That sounds useful! User account menu • Does anyone know why adaptive subdivision is still an experimental feature? Aug 26 2016, 2:42 AM. Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. Aug 26 2016, 2:59 AM. r/blender: /r/blender is a subreddit devoted to Blender, the amazing open-source software program for 3D modeling, animation, rendering and more!

Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games.
brecht: Dicing for smooth surfaces is something that would be good to support, and would additionally take into account flatness to reduce the amount of subdivision. Adaptive doesn't work well so far with subdividing UVs so yes, likely one should apply usual Subsurf and then add another one with Adaptive turned on to bring amount of edges to the same quantity and avoid faces subdivision without UVs subdivision.. Press question mark to learn the rest of the keyboard shortcuts .


Press J to jump to the feed. For those it is better to use non-adaptive subdivision still. Adaptive subdivision and displacement needs some work still to be considered stable and fully supported.

T49431: Missing smooth (face-varying) UV subdivision. Sign up to join this community. This task is to keep track of what needs to be done.

Yegor (Yegor) created this task.

It only takes a minute to sign up. Multi-user object data are currently made single users, leading to increased memory usage. Avertissement. Missing support for UV subdivision. T49585: Adaptive subdivision setting linking issue.